Circles and Soup
Use this model to support the group in making own decisions. Great if you want to stop complains and start implementation.
Use this model to support the group in making own decisions. Great if you want to stop complains and start implementation.
A fun, physical activity designed to help a group work on communication, problem solving, to understand roles of leader and follower within the group.
cultureQs (Information on cultureQs and how to obtain materials: http://cultureqs.com)
Ultimate tic-tac-toe is variation and more strategic version of Tic Tac Toe which allows for a more dynamic and strategic gameplay for participants. This is designed for 2 main players (which can be individuals or groups).
A short visual exercise from the Kaos Pilot School.
cultureQs is a Change and Integration accelerator activity that uses powerful Questions to inspire participants to reflect on the foundations of their beliefs, attitudes and behaviours.
Learning Journeys invite participants to step out of their daily routine and to experience places, people, and organizations that are relevant to issues they are working on.
Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands — so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.
Consensus is a fast social-negotiation game that turns group decision-making into a spectator sport. Each round puts one opinionated question on every phone with four options and a pot of points — but an option only passes on a strict majority, and if the room can't agree, nobody scores. Every player is secretly paid to steer the group toward a different option, so the room has to actually talk, bargain and build coalitions to score at all.