Workshops & Wizards – Magical Kudos
Workshops & Wizards is a deck of cards intended to support facilitation training and collaborative sessions by encouraging participants to give one another kudos and celebrate positive group dynamics.
Workshops & Wizards is a deck of cards intended to support facilitation training and collaborative sessions by encouraging participants to give one another kudos and celebrate positive group dynamics.
Facilitation Market is a training game where participants will choose a set of facilitation skills, create a magical facilitator who embodies those skills and then share best practices with the rest of the group.
Get participants to reflect on facilitation skills they'd like to develop and set out on a quest of personal development.
Wizard's Boon is a quick, energizing activity that encourages group presence and invites participants to consider how they might collaborate more effectively in the session ahead.
Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.
Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands — so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.
Fire the Vibecoder is a hidden-role party game wearing the skin of a corporate layoff platform. Everyone gets a secret job title, and one or two hidden "Vibecoders" are mixed into the team — the rest have until the end of the sprint to talk, accuse and reason out who they are. Almost the entire game is conversation: you defend your own record, poke holes in everyone else's, and the group casts a single vote to fire one colleague.
ALIGNED is a fast party game about reading each other's minds. Everyone answers a prompt on their phone and the big screen reveals how aligned — or how far apart — the team really is. Short rounds and a lot of honest talking make it a quick, high-energy way to open a session or surface how well a group actually knows itself.
Consensus is a fast social-negotiation game that turns group decision-making into a spectator sport. Each round puts one opinionated question on every phone with four options and a pot of points — but an option only passes on a strict majority, and if the room can't agree, nobody scores. Every player is secretly paid to steer the group toward a different option, so the room has to actually talk, bargain and build coalitions to score at all.
Une méthode de questionnement pour expliquer, enquêter et générer des idées.