Library of facilitation techniques

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Featured Author – Gamestorming

Gamestorming is a set of co-creation tools used by innovators around the world. Explore this collection of 66 methods and bring the power of structured play to your next session.

Gamestorming
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Methods (1502)

Thiagi Group

Whispers

You can use Whispers as a follow-up activity to any interesting experience among a group of friends. It's my favorite game to informally debrief my colleagues at the airport or during the drive back after a conference.

FRANCOIS FAVIER

Fist to five

Fist to Five is quality voting. It has the elements of consensus built in and can prepare groups to transition into consensus if they wish. Most people are accustomed to the simplicity of “yes” and “no” voting rather than the complex and more community-oriented consensus method of decision making. Fist to Five introduces the element of the quality of the “yes.” A fist is a “no” and any number of fingers is a “yes,” with an indication of how good a “yes” it is. This moves a group away from quantity voting to quality voting, which is considerably more informative. Fist to Five can also be used during consensus decision making as a way to check the “sense of the group,” or to check the quality of the consensus.
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Thiagi Group

Workers and Watchers

Blindfold half of the participants and ask them to lay a rope on the floor in the form of a circle. Conduct a quick debriefing involving the blindfolded workers and the watchers. Blindfold the other half and give them the task of laying the rope on the floor in the form of a triangle. Continue with the debriefing discussion.


Thiagi Group

Group Development Stage Directions

Different teams receive envelopes labeled with the names of different stages in the development of a team. Participants brainstorm guidelines for facilitating a team at a specific stage, record the guidelines on a card, and place the card inside the appropriate envelope. Teams rotate the envelopes and generate guideline cards for other stages in the life cycle of a team. During the evaluation round, team members comparatively score the guideline cards generated by other teams.
Thiagi Group

Missing Step

Many training topics involve procedures or processes (e.g. Team formation process; a product launching process, etc.). Here's an interactive lecture design that encourages the participants to go beyond the content of the presentation and critically examine the steps of the procedure or phases of the process. Use This Strategy When: * The training content is a procedure with different steps or a process with different phases. * The participants know something about the procedure or process and can conduct a group discussion.
Emma Ralph

Systems Thinking

  1. All behaviour is connected (no behaviour is isolated).

  2. All behaviour is created jointly (and is in fact circular).

  3. You cannot not behave.

  4. All behaviour provokes feedback.

  5. A change in one part of a system results in a change in another part.