Telephone
message passed without checking to next person
message passed without checking to next person
Partner A either repeats, rewords, or supports Partner B's statement before adding their own dialogue.
In pairs count to 3. Then replace 1 with snap, 2 with clap, 3 with stomp
The game enables participants to get to know each other and have fun at the same time. Also since it takes a lot of moving it can be used as an energiser too.
One, Two, And More is a flexible structured sharing activity for exploring different topics using different sets of questions. A unique feature of this activity is answering each question in three different modes: individual, pairs, and in teams.
A quick analysis to identify cause and effect of a problem
All behaviour is connected (no behaviour is isolated).
All behaviour is created jointly (and is in fact circular).
You cannot not behave.
All behaviour provokes feedback.
A change in one part of a system results in a change in another part.