
Fortunately, Unfortunately
Players alternate fortunate/unfortunate events in a single story.
Fortunate Me variation for coaching
Also called Good News Bad News
Players alternate fortunate/unfortunate events in a single story.
Fortunate Me variation for coaching
Also called Good News Bad News
In a circle you must call someone else's name before a zombie gets to you.
Framework: Consideration for Others x Openness of Communication
Participants practice 4 modes of communication - Aggressive, assertive, passive, passive-aggressive in improv scenario
character walks based on prompts
Walk like a ... 86 year old man, CEO, olympic athlete, pregnant woman, etc.
Walk as inspired by a... grandfather clock, ice cream truck, ocean wave...
Close eyes, then everyone looks across circle at another player and if they make eye contact they scream dramatically and leave the game.
Imaginary ball thrown around the group and people spectacularly miss catching it.
message passed without checking to next person
1 person is expert, 1 person is interviewer
One partner makes a emotional imperative statement and their partner enthusiastically accepts that perspective. Warm up with acceptance of who they are.
One person gives a suggestion and everyone does what they say.
2 people each think of a word that is a combination of 2 previous words, attempting to land on the same word.
One by one players give responses that fit into a category