The North Wind Blows...
The game enables participants to get to know each other and have fun at the same time. Also since it takes a lot of moving it can be used as an energiser too.
The game enables participants to get to know each other and have fun at the same time. Also since it takes a lot of moving it can be used as an energiser too.
One, Two, And More is a flexible structured sharing activity for exploring different topics using different sets of questions. A unique feature of this activity is answering each question in three different modes: individual, pairs, and in teams.
A quick analysis to identify cause and effect of a problem
A drawing exercise that shows us how we can have different perspectives on various subjects and/or objects - demonstrating cultural diversities. It can help us unlock some of our unconscious assumptions and biases. The task is fairly simple to execute and doesn’t require more than 6 A4 pages/or post-its and a pen for each participant, or a Miro/Mural or virtual whiteboard.
A scale upon which to measure participants' levels of agreement with a given statement or course of action.
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
1. Remain a victim
2. Reframe it / change perspective
3. Change it
4. Accept it
5. Leave it
Understand your users day-to-day. To better design for people, try shadowing them for a day. By observing someone in their own context, you'll notice details about their life - the way they engage with people, pr their routine - that you'd otherwise never see.
The group tells made-up fortunes inspired by a random gif
A quick and effective activity to energize your group at a virtual meeting by adapting the Mexican Wave to an online setting.