Dream Circle - Dragon Dreaming
Dragon Dreaming is a process for creating and achieving collective dreams, which involves four phases: dreaming, planning, doing, and celebrating.
Dragon Dreaming is a process for creating and achieving collective dreams, which involves four phases: dreaming, planning, doing, and celebrating.
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
cultureQs (Information on cultureQs and how to obtain materials: http://cultureqs.com)
A Morphological chart is a method that splits a product/solution into smaller chunks that can then be analyzed and ideated for independently. Afterwards those ideas can be mixed and matched to develop different solutions.
To be used after having a clear overview of the design problem and at the beginning of the ideation phase.
A concept sketch is a fast freehand drawing.
To be used in Ideation phase.
A quick drawing activity to better understand neurodiversity.
This is a quick final closing activity that leaves a group with a quick adrenelin boost. You could use it at any time as an energiser, although I usually use it to close an event.
A method to create transparency around team roles and issues
The "Release & Recharge" activity effectively combines physical movement, stress reduction, creativity enhancement, inclusivity, mindfulness, personal connection, and joy—all crucial elements for an impactful icebreaker in various workshop settings.
The goal of this game is to channel Aristotle’s assessment of your argument.
Ice breaker for groups who don't know each other.
An educational game that aims to promote confidence in young people in the search of a job. It is designed to help with boosting their confidence in trying various working experiences and focus on gathering transferable skills, rather than try to find the "perfect job".
Society often forces on young people this idea of having a successful career by the age of 30, which is in most cases an unrealistic scenario. This can result in young people experiencing anxiety, depression, burnout and anger in their attempts to work hard to climb the corporate ladder.
With this game we suggest that any job can support you in your personal and professional development by giving you new experiences and skills you haven't had before.