Ich wie Du
Die Teilnehmer lernen den biografischen Hintergrund der anderen Teilnehmer kennen. Die Teilnehmer erfahren, welche Lernziele die anderen haben.
Die Teilnehmer lernen den biografischen Hintergrund der anderen Teilnehmer kennen. Die Teilnehmer erfahren, welche Lernziele die anderen haben.
Bei „Whiskey Mixer“ ist Schnelligkeit gefragt! Wer zögert oder Fehler macht, muss zur Strafe laufen. Versprecher sind ausdrücklich erwünscht und sorgen für eine Menge Heiterkeit.
Partners quickly form a sound & motion "sculpture" in response to a word that gets tossed to them, then word association continues.
This fun activity allows participants to follow instructions on a MURAL whiteboard to perform a variety of activities and eventually share their name and location. You can use this as a short ice-breaker or energiser (remove some of the activities) or as either pre-work or an opening activity to make sure that everyone knows how to use MURAL before an online session begins.
A MURAL template is included for you to use and modify as you wish (at the bottom of this method).
One person shares a goal, other players offer obstacles. Main player delightfully overcomes those obstacles.
Die Teilnehmenden bilden gleichseitige Dreiecke, ohne sich abzustimmen, und erfahren, wie Selbstorganisation eines Systems funktioniert, wie es sich kalibriert und empfindlich auf Veränderungen reagiert.
Touch Blue is a classic energiser that is quick and easy fun for remote teams too! Challenge participants to find objects on their desk that match the attributes you select and have fun doing so!
The activity is aimed so that community or group gets closer and forms bonds through taking care of each other by giving body massage.
One idea enters the circle. The group builds it together, one sentence at a time. Every statement begins with "Yes, and..."
This method helps groups to avoid awkward silence at the beginning of the session and instantly start a conversation. Ideal for large groups.
Campfire leverages our natural storytelling tendencies by giving players a format and a space in which to share work stories—of trial and error, failure and success, competition, diplomacy, and teamwork. Campfire is useful not only because it acts as an informal training game, but also because it reveals commonalities in employee perception and experience.