Subprime Mortgage or Hurricane
Players get in groups of three and form a “house” with the end players raising their arms in a “roof” above the inside players. There are three commands that cause the players to move:
Players get in groups of three and form a “house” with the end players raising their arms in a “roof” above the inside players. There are three commands that cause the players to move:
An activity to support a group to get to know each other through a set of questions that they create themselves. The activity gets participants moving around and meeting each other one-on-one. It’s useful in the early stages of team development and/or for groups to reconnect with each other after a period of time apart.
Écouter les consignes du facilitateur et ce n'est pas facile si elle semble contradictoire.
Les consignes sont données en plusieurs phases (chaque phase 30s/60s) puis sont inversées et de nouvelles consignes sont ajoutées et elles sont aussi inversées.
Inspiré par Walk/Stop the Humour That Works
SHARE WITH US WHAT OCCUPIES YOUR MIND AT THIS VERY MOMENT BEFORE STARTING THE SESSION TOGETHER
Basic Rules
Time estimation: Allow 1 min per participant who wants to share what occupies their mind.
This is a fun and loud energiser based on the well-known “Rock, Paper, Scissor” game - with a twist: the losing players become the fan of the winners as the winner advances to the next round. This goes on until a final showdown with two large cheering crowds!
It can be played with adults of all levels as well as kids and it always works!
message passed without checking to next person
You might be familiar with Thirty-Five as a structured-sharing activity. Thirty-Five can also be used as an effective debriefing game.
In this version, participants reflect on an earlier experience and identify important lessons they learned. They write one of these lessons as a brief item. The winner in this activity is not the best player, but the best lesson learned.
Have your group stand up in a close circle (10 to 16 people is best). They close their eyes put their hands into the circle and find two hands and hold on. Then they open their eyes and the group has to try to get back into a circle without letting go, though they can change their grip, of course.
One idea enters the circle. The group builds it together, one sentence at a time. Every statement begins with "Yes, and..."
In pairs, one person describes a modern appliance to someone from 500 years ago
In this debating game, participants imagine they are in an inflatable lifeboat that is running out of air. Each round, participants must state why they should remain on the boat and then vote on who should leave. Encourage critical thinking and develop presentation skills in this fun debating activity.