I could tell you a story about...
Players complete the sentence "I could tell you a story about...", responding to the facilitator's prompt of the nature of the story. The story is not told as part of the exercise.
Players complete the sentence "I could tell you a story about...", responding to the facilitator's prompt of the nature of the story. The story is not told as part of the exercise.
Everyone plays tag, using breakout rooms in Zoom
Managing stakeholders can help you ensure that your projects are met with success where others might fail. This activity supports you to identify your project’s stakeholders. It helps you take into account everyone who significantly impacts a decision, or could be affected by it. Identifying who has various levels of input and interest in your projects can help align decisions.
One person holds up an object to the camera
The rest of the group is given 8 seconds to find a matching object
The first person decides what is the best match
Organize the day's meeting by co-creating and assigning roles among participants.
Easy and fun way to review content or atmosphere at the end of a group activity (or in between) in 5 minutes.
The Circle of Trust is a tool that can be used both individually and for groups. You can rate your circle of trust - think of your ‘inner circle’; work, school, or another group - to see how diverse the group of people you trust is.
Co-development is a methodology of collective intelligence. It is a development approach for professionals in which participants learn from each other and consolidate their practice. The brainstorming realized, individually and with the group, is favored by a structured exercise of consultation in relation to the issues experienced by the group members.
Individuals or groups prepare a collage of photos, icons, or quick art that reviews the concepts and skills previously learned in the program. Others interpret what the art and images mean based on their own learning.
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Participants throw an invisible ball to one another through their computer screen, paying attention to how it changes as it gets passed around.
Encourage team reflection in a fun and expressive way!