
Hitchhiker (Emotional Car Pool)
As people are picked up by the driver their emotional state 'infects' the rest of the group.
As people are picked up by the driver their emotional state 'infects' the rest of the group.
In groups, each player takes a turn talking for 90 seconds while expressing one thought at a time to one person.
In small groups one person is introduced and their hypeman hypes them up
Pass a simultaneous clap around the circle
One partner makes a emotional imperative statement and their partner enthusiastically accepts that perspective. Warm up with acceptance of who they are.
In a circle Person 1 mimes an activity. The next person asks them 'what are you doing" and they respond with something different. Then person 2 begins doing that activity.
Player 1 has a problem, Player 2 solves it with a random object, Player 1 is thankful.
One person gives a suggestion and everyone does what they say.
Emotion walk
1 person is expert, 1 person is interviewer
Group game that plays with the tension between following your desires vs. running away from your fears.