Active Listening
Use of Active Listening to slow down a discussion, or manage dominant participants
Use of Active Listening to slow down a discussion, or manage dominant participants
Case Clinic is a peer coaching process designed to identify innovative solutions and next steps for addressing a pressing and immediate leadership challenge. In a Case Clinic, a case giver presents a case, and peers or team members act as coaches, based on the principles of the U-process and process consultation.
One at a time, people add to create a moving, noise-making machine.
You can help a group move from either-or conflicts to both-and strategies and solutions. You can engage everyone in sharper strategic thinking, mutual understanding, and collaborative action by surfacing the advantage of being both more integrated and more autonomous. Attending to paradox will reveal opportunities for profound leaps in performance by addressing questions such as: What mix of integrative control and autonomous freedom will advance our purpose? Where do our needs for global fidelity and consistency meet the needs for local customization and creative adaptability? This makes it possible to avoid bipolar swings in strategy that are frequently experienced by many organizations.
You can tap a deep well of curiosity and talent by helping a group focus attention on problems they want to solve. A productive pattern of engagement is established if used at the beginning of a working session. Loose yet powerful connections are formed in 20 minutes by asking engaging questions. Everyone contributes to shaping the work, noticing patterns together, and discovering local solutions.
Shadowing describes the practice of accompanying/observing someone for a defined period of time during their work and learning from this observation.
You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.
This textra game incorporates these important facts:
It is easier to compare two different items at a time than to compare a larger number of items.
When we compare two items, we understand them at a deeper level.
You can help a large crowd generate and sort their bold ideas for action in 30 minutes or less! With 25/10 Crowd Sourcing, you can spread innovations “out and up” as everyone notices the patterns in what emerges. Though it is fun, fast, and casual, it is a serious and valid way to generate an uncensored set of bold ideas and then to tap the wisdom of the whole group to identify the top ten. Surprises are frequent!