Hoeveel BHV-ers heb je nodig ?
Met behulp van een stroomdiagram en jouw nachtmerrie scenario bepalen hoeveel BHV-ers je nodig hebt.
- Hoeveel BHV'ers hebben we nodig ?
- Wie zit er allemaal in de BHV organisatie ?
Met behulp van een stroomdiagram en jouw nachtmerrie scenario bepalen hoeveel BHV-ers je nodig hebt.
Use the Group Works cards to design/debrief your facilitated session and/or live in the moment to deal with challenges that emerge.
create a positive communication at workplace
Time: 5-10 minutes
(15-30 minutes) Write down 10 true statements about your creativity in your Creativity Notebook. These can be anything: ‘I feel the most creative when I’m dancing.’ ‘My desk needs to be messy/tidy for me to feel like I can be creative.’
EXTRA CREDIT: If you get even the slightest whiff of an 'aha!' moment, add a second layer sentence to your Noticing Wall (the back page of your Creativity Notebook). Noticing Wall Statements look like anything from, 'Huh, I never thought of it that way!' to 'Wow, I guess I really do need a messy desk to feel creative; I wonder why.'
10 seconds for the group to form a group 'snapshot' tableau
Bei „Whiskey Mixer“ ist Schnelligkeit gefragt! Wer zögert oder Fehler macht, muss zur Strafe laufen. Versprecher sind ausdrücklich erwünscht und sorgen für eine Menge Heiterkeit.
Robo Word Finder sits your team around a giant letter board where little robots walk the tiles, hunting hidden words together. Everyone draws from a single shared pool of letter picks, so nobody can sweep the board alone — someone spots a word, someone walks it, and the team decides together whether it's worth the picks. Quick to teach and easy to drop in, it's a short, collaborative break for a remote team, with boards in nine languages.
Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.