Library of facilitation techniques
find the right tool for your next session
Methods (1531)
Family Portrait
10 seconds for the group to form a group 'snapshot' tableau
Whiskeymixer und Wachsmaske
Bei „Whiskey Mixer“ ist Schnelligkeit gefragt! Wer zögert oder Fehler macht, muss zur Strafe laufen. Versprecher sind ausdrücklich erwünscht und sorgen für eine Menge Heiterkeit.
Expressing, Not Achieving (Map of Meaning)
This exercise shifts a familiar question, what did you achieve, into a different one, what did you get to express, and asks participants to notice the difference. Rooted in the Expressing Full Potential pathway of the Map of Meaning framework, it moves away from the pressure of "unlocking" or "achieving" potential toward the quieter, more sustainable experience of expressing something that was already there. Ideal for individual coaching, leadership development, and onboarding, wherever a team or person needs a reset away from achievement-only thinking.
Robo Word Finder
Robo Word Finder sits your team around a giant letter board where little robots walk the tiles, hunting hidden words together. Everyone draws from a single shared pool of letter picks, so nobody can sweep the board alone — someone spots a word, someone walks it, and the team decides together whether it's worth the picks. Quick to teach and easy to drop in, it's a short, collaborative break for a remote team, with boards in nine languages.
Sync Squad
Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.
Holloway
Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands — so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.
Fire the Vibecoder
Fire the Vibecoder is a hidden-role party game wearing the skin of a corporate layoff platform. Everyone gets a secret job title, and one or two hidden "Vibecoders" are mixed into the team — the rest have until the end of the sprint to talk, accuse and reason out who they are. Almost the entire game is conversation: you defend your own record, poke holes in everyone else's, and the group casts a single vote to fire one colleague.
ALIGNED
ALIGNED is a fast party game about reading each other's minds. Everyone answers a prompt on their phone and the big screen reveals how aligned — or how far apart — the team really is. Short rounds and a lot of honest talking make it a quick, high-energy way to open a session or surface how well a group actually knows itself.
Consensus
Consensus is a fast social-negotiation game that turns group decision-making into a spectator sport. Each round puts one opinionated question on every phone with four options and a pot of points — but an option only passes on a strict majority, and if the room can't agree, nobody scores. Every player is secretly paid to steer the group toward a different option, so the room has to actually talk, bargain and build coalitions to score at all.
This is not a pencil
Fun imaginative energizer requiring minimal materials! Come up with what else a pencil could be (e.g., a straw, a shovel, a wand)