Magical Gifts
In pairs, each person gives a "magical" gift to their partner that relates to what their partner has shared with them.
In pairs, each person gives a "magical" gift to their partner that relates to what their partner has shared with them.
Take 5-10 minutes time to wake up group's body & brain!
At the end of a meeting, participants have to go back to their boss, organization, community or family. There they'll asked a question like "what did you do?". This prepares them to that question, informs them about what others will say - and who maybe the source of this message and it give them as well as you feedback on the session. It also reinforces commitment.
You can help a group move from either-or conflicts to both-and strategies and solutions. You can engage everyone in sharper strategic thinking, mutual understanding, and collaborative action by surfacing the advantage of being both more integrated and more autonomous. Attending to paradox will reveal opportunities for profound leaps in performance by addressing questions such as: What mix of integrative control and autonomous freedom will advance our purpose? Where do our needs for global fidelity and consistency meet the needs for local customization and creative adaptability? This makes it possible to avoid bipolar swings in strategy that are frequently experienced by many organizations.
How many can you build in three minutes?
The goal of the game is for each team to create as much high quality tested planes that can fly a distance of at least 30 meters . The world record holder last checked in June 2016 was in Germany.
Following a similar structure of the Persona method, give your design personality by creating a design persona. This can be through visual design, copy, and interactions.
To be used when it is time to focus on product experience.
In the Understanding Chain game, a group shifts from a content focus to an audience focus, and draws out a meaningful, linear structure for communication.
Roses, buds, and thorns is a quick and simple team exercise that can be performed at the start of a group meeting. The idea is to evaluate a project, team task, or even your day by having each team member come up with a Rose (positive highlight), Thorn (struggle or challenge), and Bud (opportunity for improvement). The goal of this activity is to open up discussion among team members and acknowledge the strengths and weaknesses of others. This can allow you to put measures in place to do more of what's going well, and fix what needs fixing. As well, this activity inspires creativity and debate within teams. Discussing Buds can encourage new, creative ideas to come to the fore. Finally, the activity allows you to gain insight from all members of the team as communication and honesty are important for every group!
A major purpose of an opening activity is to help participants get acquainted with each other. Here's an opener that identifies and rewards participants who would make good politicians.
In the Design Sprint process, the interview is a crucial step to test your prototype.
This method provides a deliberate and scientific approach to conduct effective interviews. A consistent process and unbiased mindset yield realistic feedback. Effective scoring gives clarity to the results and primes you to make strategic decisions.
A blend of Open Space and World Cafe that gets large groups of people working on action, in a co-creative, peer coaching environment.
What made success possible? In less than one hour, a group of any size can generate the list of conditions that are essential for its success. You can liberate spontaneous momentum and insights for positive change from within the organization as “hidden” success stories are revealed. Positive movement is sparked by the search for what works now and by uncovering the root causes that make success possible.