Remote Workshop Activities
Methods (253)
Robo Word Finder
Robo Word Finder sits your team around a giant letter board where little robots walk the tiles, hunting hidden words together. Everyone draws from a single shared pool of letter picks, so nobody can sweep the board alone — someone spots a word, someone walks it, and the team decides together whether it's worth the picks. Quick to teach and easy to drop in, it's a short, collaborative break for a remote team, with boards in nine languages.
Sync Squad
Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.
Holloway
Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands — so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.
ALIGNED
ALIGNED is a fast party game about reading each other's minds. Everyone answers a prompt on their phone and the big screen reveals how aligned — or how far apart — the team really is. Short rounds and a lot of honest talking make it a quick, high-energy way to open a session or surface how well a group actually knows itself.
Consensus
Consensus is a fast social-negotiation game that turns group decision-making into a spectator sport. Each round puts one opinionated question on every phone with four options and a pot of points — but an option only passes on a strict majority, and if the room can't agree, nobody scores. Every player is secretly paid to steer the group toward a different option, so the room has to actually talk, bargain and build coalitions to score at all.
Multitasking Myth
A short, two-round game shows the cost of switching tasks in under 15 minutes.
Participants complete the same data sets twice. First, they switch between tasks (multitasking). Then, they finish one task before starting the next (mono-tasking).
The change in speed and accuracy is clear and hard to deny. It works because people do not just hear that multitasking is inefficient, they feel it. The first round is stressful and slow. The second round is calm and fast.
🌐 Online A ready-to-run digital version of this game is available at https://facilitatorkit.co/multitasking-myth-online. The facilitator creates a session and shares a link — participants join in their browser and play on their own device. Results and charts are generated automatically at the end.
Ideal Day - Design Your Perfect Average Day
A reflective writing exercise that helps participants visualize and design their ideal future lifestyle.
By imagining a single “perfect average day” five years from now, they explore what truly makes them happy & what is important to them across work, relationships, health, and adventures.
This activity guides participants to dream big without limitations.
The outcome is a vivid, detailed description of a day that reflects their most authentic, joyful life.
Gemeinsame Entscheidungsprozesse: Prüfen wir den Widerstand!
Ziel: Eine Gruppe unterstützen, die Prioritäten setzen und/oder sich zwischen verschiedenen Lösungen entscheiden muss.
Denkanstöße
Alle Teammitglieder beteiligen sich an der Erstellung einer Liste der gemeinsamen Ziele für den nächsten Arbeitsabschnitt (nach Dringlichkeit und Wichtigkeit geordnet).