Library of facilitation techniques

Agile Workshop Activities

25 results
Michał Wesołowski

PAPER PLANE GAME

How many can you build in three minutes?

The goal of the game is for each team to create as much high quality tested planes that can fly a distance of at least 30 meters . The world record holder last checked in June 2016 was in Germany.

Gamestorming methods

Pre-Mortem

Often in projects, the learning is all at the wrong end. Usually after things have already gone horribly wrong or off-track, members of the team gather in a “postmortem” to sagely reflect on what bad assumptions and courses of action added up to disaster. What makes this doubly unfortunate is that those same team members, somewhere in their collective experience, may have seen it coming.

A pre-mortem is a way to open a space in a project at its inception to directly address its risks. Unlike a more formal risk analysis, the pre-mortem asks team members to directly tap into their experience and intuition, at a time when it is needed most, and is potentially the most useful.

Hyper Island

Kanban Pizza Game

This Pizza Game is a great way for new or established teams to understand the principles of Lean & Agile by diving into Kanban in a quick and fun way that is hard to communicate through words alone. It teaches you how to get from an existing process to a Kanban system, how to visualize the system, and start modifying it.

The Pizza Game enables the teams to have a hands-on experience feeling the pains, gains, frustrations, and fun throughout the process - and to reflect on improvements that the participants can share back in their workplace. Bonus: you get to make (paper or digital) Pizza!

SCRUM: Agile Methods to empower teams

Many routines, methods, practices coming from the world of Agile can be applied in any project, bringing benefits to teams and customers. Note that it shall be done respecting agile value and mindset (collaboration, team spirit, self organisation, customer focus, responsibility,...). Here are few examples you could consider:

Run your activities in sprints of one month, and plan sprint ceremonies to review what has been done, spend some time to improve the way you work ( see practices related to team improvement), and plan your next activities depending on changes and new priorities.Use extensively Visual Management for the team to control what they do. Even if you don’t run sprints, propose regularly some retrospective, some time to reflect on how the team works and how to improve. Define priorities, the 'what’ and let the team self organize and decide the 'how’Let the team contributes to the estimation of the workload (see planning poker practice). Contact the Agile community for further help: https://hub.airbus.com/transformation/ls/community/agile
Gamestorming methods

Learning Matrix

Iteration retrospective activities are tricky; it is often difficult to think of practical improvements, and reflecting on negative aspects of the project can leave your team feeling upset and unmotivated. A great way to prevent these from occurring is to play a game that focuses on the positives while also pointing out aspects that need to be changed. As described in Diana Larsen and Esther Derby’s Agile Retrospectives, Learning Matrix does just this.