Library of facilitation techniques
find the right tool for your next session
Methods (266)
What Are You Doing?
In a circle Person 1 mimes an activity. The next person asks them 'what are you doing" and they respond with something different. Then person 2 begins doing that activity.
Celebrity Party
Great activity to help people warm up in a new environment.
Name Boogie
his is designed to help warm up a new group of people who don't yet know each other's names.
Four-Step Sketch
- Review key information
- Start design work on paper,
- Consider multiple variations,
- Create a detailed solution.
This exercise is preceded by a set of other activities allowing the group to clarify the challenge they want to solve. See how the Four Step Sketch exercise fits into a Design Sprint
What are you doing?
One person mimes an activity and the next person asks 'what are you doing' They then answer with a different activity that the asker then mimes.
Open your retrospective visually using pictures
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
Character Switch
2 players improvise a scene, and make distinct strong physical and vocal choices.
Then the roles are reversed, and each player plays the other's character, in the same scene, same location.
ALIGNED
ALIGNED is a fast party game about reading each other's minds. Everyone answers a prompt on their phone and the big screen reveals how aligned — or how far apart — the team really is. Short rounds and a lot of honest talking make it a quick, high-energy way to open a session or surface how well a group actually knows itself.
Rockstar Stretch 🎸
Energize your group with a fun series of physical poses and movements.
Count Out Loud
Participants attempt to count to 20, saying the numbers in a random order without repeating any.
Touch Something Blue
Die Teilnehmer sollen auf Kommando Dinge berühren, die vorgegebene Anforderungen erfüllen, z. B. „Berühre etwas Blaues”, „Berühre etwas aus Holz”, „Berühre deine Zehen”. Die Komplexität kann schrittweise erhöht werden, z. B. „Berühre etwas, das dich zum Lachen bringt” oder „Berühre etwas, das dich inspiriert”.