SCES Cascade
Group yes, and circle game
Group yes, and circle game
Begin by defining what success on a software development project means. Is it only about being on time and on budget? What about customer satisfaction?
Goal of this session is to introduce participant to agile manifesto.
Keep your creativity game strong with daily, colorful exercises.
The first step to unleashing creativity is to build a more creative culture. Devoting daily time to a creative warm-up is an easy way to get started.
2 teams will come up with a virtual reality world of their own.
The participants are speaking to bean bags or any object put at a distance from them. They are starting with objects at a close distance and then the distance increases and they have to speak louder.
The participant will try to act like Abraham Lincoln and pronounce loudly and clearly as if he was in a wide open area.
Introduction
Types
Age Criteria to Enter into field
Uniforms/ Leotards
A Self-Awareness, Empathy, and Non-Violent Communication Practice for Leaders and Team members
The Planets Activity is a reflective and relational practice that helps leaders map the inner landscape that drives their behaviour at work. Using a simple metaphor of three concentric circles, participants identify their core needs (NVC), the feelings that arise when these needs are met or unmet, and the observable actions they take on the “surface” as a result. By distinguishing clearly between needs, feelings, and behaviours, leaders gain a deeper understanding of their own patterns and those of others. This creates a foundation of empathy, emotional literacy, and shared language that enhances collaboration, reduces misinterpretation, and supports more human, responsible leadership.
It has been a highly acclaimed activity for every team and training session, and it is easy to deliver while having the greatest impact on the workshop or training.
Originally created by Xavier Garcia-Weibel & Julie Leitz
Human-Centric Leaders www.humancentricleaders.com