Common Experiences
A funny way to get to know each other especially in groups of children or teenagers.
A funny way to get to know each other especially in groups of children or teenagers.
One, Two, And More is a flexible structured sharing activity for exploring different topics using different sets of questions. A unique feature of this activity is answering each question in three different modes: individual, pairs, and in teams.
A drawing exercise that shows us how we can have different perspectives on various subjects and/or objects - demonstrating cultural diversities. It can help us unlock some of our unconscious assumptions and biases. The task is fairly simple to execute and doesn’t require more than 6 A4 pages/or post-its and a pen for each participant, or a Miro/Mural or virtual whiteboard.
Dragon Dreaming is a process for creating and achieving collective dreams, which involves four phases: dreaming, planning, doing, and celebrating.
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
cultureQs (Information on cultureQs and how to obtain materials: http://cultureqs.com)
A Morphological chart is a method that splits a product/solution into smaller chunks that can then be analyzed and ideated for independently. Afterwards those ideas can be mixed and matched to develop different solutions.
To be used after having a clear overview of the design problem and at the beginning of the ideation phase.
A concept sketch is a fast freehand drawing.
To be used in Ideation phase.
A quick drawing activity to better understand neurodiversity.
This is a quick final closing activity that leaves a group with a quick adrenelin boost. You could use it at any time as an energiser, although I usually use it to close an event.
A method to create transparency around team roles and issues