Cause and Effect Charting
A quick analysis to identify cause and effect of a problem
A quick analysis to identify cause and effect of a problem
Dragon Dreaming is a process for creating and achieving collective dreams, which involves four phases: dreaming, planning, doing, and celebrating.
Quick icebreaker to find commonalities among a group. Many facilitators from different organizations have contributed to this exercise as written.
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
1. Remain a victim
2. Reframe it / change perspective
3. Change it
4. Accept it
5. Leave it
Understand your users day-to-day. To better design for people, try shadowing them for a day. By observing someone in their own context, you'll notice details about their life - the way they engage with people, pr their routine - that you'd otherwise never see.
The group tells made-up fortunes inspired by a random gif
A quick and effective activity to energize your group at a virtual meeting by adapting the Mexican Wave to an online setting.
A method to create transparency around team roles and issues
Unlike the traditional game of "2 Truths and 1 Lie," which can often turn into a competition, this activity focuses on building trust and connection. By sharing their achievements and aspirations, participants have the opportunity to get to know each other better and offer support. The goal is to create a supportive environment where everyone feels comfortable sharing and receiving feedback.