Non-judgmental Feedback
By asking open questions, you stay away from judgement; choices can be made later.
By asking open questions, you stay away from judgement; choices can be made later.
An improv game where participants must use non-verbal communication and actions to communicate a phrase or an idea to other players. A fun game that's a great way to open a discussion on better communication!
One person holds up an object to the camera
The rest of the group is given 8 seconds to find a matching object
The first person decides what is the best match
A focused meditation to become present and aware. We accept our feelings, leaving behind what we doesn't serve us right now. A ideal way to open a workshop or team meeting.
This is a feedback round in just one breath that excels in maintaining attention: each participant is able to speak during just one breath ... for most people that's around 20 to 25 seconds ... unless of course you've been a deep sea diver in which case you'll be able to do it for longer.
Creating a sentence relating to a specific topic or problem with each person contributing one word at a time.
Open your workshop / session / meeting with a visual check-in that enables people to be there as who they are and what's on their mind:
Named after futurist Fred Polak, this reflective exercise asks participants to consider how they see the future, whether it’s bright or bleak, and how those images shape the present. It helps surface underlying assumptions and emotional responses to change.
This method is useful for evaluating a project currently in progress, to see if any adjustments need to be made for the team to work more effectively together. It provides a framework for discussion. Participants focus on the things that are helping and hindering the team process, and create action steps for improvement.
This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team. They start by drawing out the high and low points of the project, and use these to move into a discussion about what they have learned. They define some actions that they are going to take into future projects, and support each other by giving feedback to improve their practice.
An educational game that aims to promote confidence in young people in the search of a job. It is designed to help with boosting their confidence in trying various working experiences and focus on gathering transferable skills, rather than try to find the "perfect job".
Society often forces on young people this idea of having a successful career by the age of 30, which is in most cases an unrealistic scenario. This can result in young people experiencing anxiety, depression, burnout and anger in their attempts to work hard to climb the corporate ladder.
With this game we suggest that any job can support you in your personal and professional development by giving you new experiences and skills you haven't had before.