SessionLabFacilitation Techniques and Workshop Activities | Library | SessionLab

Library of facilitation techniques

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625 results
James Smart

Non-verbal improv

An improv game where participants must use non-verbal communication and actions to communicate a phrase or an idea to other players. A fun game that's a great way to open a discussion on better communication!

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Martin Farrell

One breath feedback

This is a feedback round in just one breath that excels in maintaining attention: each participant is able to speak during just one breath ... for most people that's around 20 to 25 seconds ... unless of course you've been a deep sea diver in which case you'll be able to do it for longer.

Suzanne  Whitby

Polak Exercise

Named after futurist Fred Polak, this reflective exercise asks participants to consider how they see the future, whether it’s bright or bleak, and how those images shape the present. It helps surface underlying assumptions and emotional responses to change.

Hyper Island

Project Mid-way Evaluation

This method is useful for evaluating a project currently in progress, to see if any adjustments need to be made for the team to work more effectively together. It provides a framework for discussion. Participants focus on the things that are helping and hindering the team process, and create action steps for improvement.

Hyper Island

Project Wrap-up

This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team. They start by drawing out the high and low points of the project, and use these to move into a discussion about what they have learned. They define some actions that they are going to take into future projects, and support each other by giving feedback to improve their practice.

Zhulieta Ivanova

Puzzle of Power

An educational game that aims to promote confidence in young people in the search of a job. It is designed to help with boosting their confidence in trying various working experiences and focus on gathering transferable skills, rather than try to find the "perfect job".

Society often forces on young people this idea of having a successful career by the age of 30, which is in most cases an unrealistic scenario. This can result in young people experiencing anxiety, depression, burnout and anger in their attempts to work hard to climb the corporate ladder.

With this game we suggest that any job can support you in your personal and professional development by giving you new experiences and skills you haven't had before.