Do Nothing
Useful technique to examine the consequences of doing nothing.
Useful technique to examine the consequences of doing nothing.
Humans live in language. It defines what we do, how we do it, and why we do it. Language is the bedrock of our cultures and societies. As with fish in water, we go about our daily business without paying much attention to the language around us and how it influences us. Information architect and author, Jorge Arango developed Semantic Environment Mapping years ago to make visible the everyday language through which we so naively swim.
Co-development is a methodology of collective intelligence. It is a development approach for professionals in which participants learn from each other and consolidate their practice. The brainstorming realized, individually and with the group, is favored by a structured exercise of consultation in relation to the issues experienced by the group members.
Individuals or groups prepare a collage of photos, icons, or quick art that reviews the concepts and skills previously learned in the program. Others interpret what the art and images mean based on their own learning.
One person speaks gibberish and the other interprets
Use this method if you would like to show the participants the importance of collaboration, team strategy and team effectiveness.
The partnership canvas is a tool that enables visualization of current and/or future partnerships. It can also be used for early testing of the value creating potential of a partnership between two partnership candidates.
Purpose: People and Teams need to reflect as part of learning and innovation. Reflection can reveal strengths and areas for improvement. During the transition from one year to the next, we tend to focus on what's coming up in the new year.
Planning ahead and creating goals is important, but let's not forget to reflect on the previous year to learn from our experiences and get focused and deliberate about the future choices we make. After the Reflection, there is a gratitude and intention-setting option.
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Participants throw an invisible ball to one another through their computer screen, paying attention to how it changes as it gets passed around.
Encourage team reflection in a fun and expressive way!
Learn through careful observation.
Observation and intuition are critical design tools. This exercise helps you leverage both. Find clues about the context you're designing for that may be hidden in plain sight.