Half-life
Partners improvise scene in 1 minute. Then repeat same scene in 30 sec. 15 sec. 5 sec. 1 sec.
Partners improvise scene in 1 minute. Then repeat same scene in 30 sec. 15 sec. 5 sec. 1 sec.
Emotion walk
Dit debat daagt studenten uit om een disciplinair perspectief dat niet hun eigen is te verdedigen.
Teams of 3. (See strategy section for discussion of different team sizes.) No limit to the number of teams other than what the organizer wants.
This is a fantastic depiction of modern product and service development, and it allows a team and a leader to communicate effectively in which phase of the innovation journey are they. It helps the team to focus and to checklist the events, tools, and profiles that can generate the most growth on each phase.
Studenten leren op een constructieve manier feedback te geven en te ontvangen volgens het OEPS-model (Observation, Effect, Pauze, Suggestion).
The goal is to create flags for each of the teams while they start to work together as a team in a creative way.
What wishes do participants have for your training session? Which of these wishes do the most participants share?
Here's an opening activity that helps the participants to generate a list of wishes, discuss them, and identify the highest-priority wishes.
Wizard Mingle is a simple networking activity designed to break the ice while getting participants to discuss core facilitation skills and begin exploring group dynamics.
Unlike the traditional game of "2 Truths and 1 Lie," which can often turn into a competition, this activity focuses on building trust and connection. By sharing their achievements and aspirations, participants have the opportunity to get to know each other better and offer support. The goal is to create a supportive environment where everyone feels comfortable sharing and receiving feedback.
A refreshing and energizing icebreaker that incorporates simple yoga stretches and mindful breathing exercises to help teams relax, recharge, and refocus together.