Human objects
A quick, physical improv game that asks participants to embody an object as quickly as they can!
A quick, physical improv game that asks participants to embody an object as quickly as they can!
Have you ever been in the middle of a discussion with a group that is trying to reach a decision about something and realized that you actually don’t have much of a stake in what happens? Or, have you ever been advocating for a group to take things in a certain direction and notice that others (for whom the outcome will not be relevant) are arguing just as passionately as you are?
Many times when we are trying to make decisions as a group, involved parties care about the outcome, but at varying levels. This tool helps identify who actually has a stake in the outcome and allows a group to get perspective on which voice(s) should be a priority in the decision process.
This playful method creates a powerful shared picture of the feelings in the group. Checking-in is a simple way for a team to start a meeting, workshop, or activity. By using the metaphor of a rollercoaster this alternative version supports participants to think differently about how they are feeling. People place themselves at different points on the rollercoaster, explaining their dominant feeling right now.
A hands-on and creative icebreaker that uses LEGO bricks to help teams express ideas, challenges, and personal insights through metaphors.
Either checking-in or checking-out is a simple way for a team to open or close a process, symbolically and in a collaborative way. Checking-in/out invites each member in a group to be present, seen and heard, and to express a reflection or a feeling. Checking-in emphasizes presence, focus and group commitment; checking-out emphasizes reflection and symbolic closure.
Everyone covers their camera and one person makes a statement that is true about themselves. If it is true for others on the call, they show their face to the camera as well. The initiation for the next prompt is passed to another person in the group.
Diese Übung ist leicht umzusetzen und hat einen schnell eintretenden Effekt.
A collective witnessing practice where participants anonymously name truths they are carrying and then the group then takes turns physically and verbally “holding” one another’s truths, building shared understanding, acceptance, empathy, and surfacing patterns in the group.
A tool that helps a designer assess the demands a product/design puts on the user. This tool can be used by anyone creating a product, design, or service and wants to critically assess its demand on users.
Try to high-five the person to your right or left. If you match you stay in the game.