Cause and Effect Charting
A quick analysis to identify cause and effect of a problem
A quick analysis to identify cause and effect of a problem
Invite participants to identify and reflect on which parts of their identities they bring into regular interactions.
Dragon Dreaming is a process for creating and achieving collective dreams, which involves four phases: dreaming, planning, doing, and celebrating.
Quick icebreaker to find commonalities among a group. Many facilitators from different organizations have contributed to this exercise as written.
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
1. Remain a victim
2. Reframe it / change perspective
3. Change it
4. Accept it
5. Leave it
Understand your users day-to-day. To better design for people, try shadowing them for a day. By observing someone in their own context, you'll notice details about their life - the way they engage with people, pr their routine - that you'd otherwise never see.
The group tells made-up fortunes inspired by a random gif
A quick and effective activity to energize your group at a virtual meeting by adapting the Mexican Wave to an online setting.
A method to create transparency around team roles and issues