Library of facilitation techniques
find the right tool for your next session
Methods (445)
Level of Influence
This is a simple method to prioritize actions as part of an action planning workshop, after a list of actions has been generated.
Lifeboat debate
In this debating game, participants imagine they are in an inflatable lifeboat that is running out of air. Each round, participants must state why they should remain on the boat and then vote on who should leave. Encourage critical thinking and develop presentation skills in this fun debating activity.
Little Known Facts - I
Love Your Neighbour?
In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simply to boost energy.
Make A World
The Make a World game appeals to visual, auditory, and kinesthetic learners because of its layers of interaction. It’s useful (and downright fun) because it lets players imagine the future and take action to create a first version of it. All successful ventures start with a vision and some small, initial effort toward crystallization. Alexander Graham Bell’s vision for the telephone started as highly rudimentary sketches.
Marshmallow Challenge
A team-building activity in which teams must compete to build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. It emphasizes group communication, leadership dynamics, collaboration, innovation and problem solving strategy. The Marshmallow Challenge was developed by Tom Wujec, who has done the activity with hundreds of groups around the world. Visit the Marshmallow Challenge website for more information.
Miro/Mural jam
Open a blank space on a whiteboard canvas and let people freely play with it! No instructions, no opening questions... but a space to learn how to use the tool and play around. Be prepared to be surprised as meaning begins to emerge after just a few minutes!
Non musical chairs
This game enforces the importance of SELF ORGANIZATION, COMMUNICATION, SIMPLICITY and TRUST
Self-Organized team is really efficient (no manager needed)
Team should find a quick and simple way to communicate (short verbal word)
The strategy has to be very simple (no time for thinking or organizing the team during the play)
Each member should trust other members (for taking care of the chair he left)
One will get you Ten
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.
Open Fist
Paper Telephone
Paper Telephone is a mix of two methods, "Telephone" and "Pictionary". It is a creative game aiming to fasten the get-to-know each other phase of the team while having a good time.