Make A World

The Make a World game appeals to visual, auditory, and kinesthetic learners because of its layers of interaction. It’s useful (and downright fun) because it lets players imagine the future and take action to create a first version of it. All successful ventures start with a vision and some small, initial effort toward crystallization. Alexander Graham Bell’s vision for the telephone started as highly rudimentary sketches.

Duration: 45m - 90m
Participants: 8 - 20
Difficulty:  Medium

Goal

The purpose of Make a World is to create a three-dimensional model of a desired future state.

Materials

    Instructions

    How to Play

    1. Before the meeting, determine a meeting topic. It can be any topic that would benefit from the group advancing it to a desired future state (e.g., “Our new branch location in Austin” or “Our future marketing strategy”).
    2. Tell the players the meeting topic and give them access to flip-chart paper, markers,sticky notes, pipe cleaners, modeling clay, magazines, index cards, tape—any art supplies available to help them “make a world.”
    3. Break the players into groups of three or four and give them 10–15 minutes to agree on a shared vision to make into a three-dimensional world. Explain that the world can include people, scenes, buildings, products and features, and anything they deem necessary to show an idealized version of the topic.
    4. Give the players 20–30 minutes to brainstorm the attributes of the world and physically create it using art supplies.
    5. When the time is up, give the players five minutes to create a slogan or tag line to summarize their world.
    6. Have each group showcase their “Eden” and give the others insight into what it offers. Make note of any recurring themes or parallel features in these “fantasy lands.”

    Strategy

    Any desired state can be visualized. The game isn’t confined to creating 3D models of widgets or parks or products or real estate. The “world” that players create could be anew landscape for a video game, a happier and more aligned team, a globally distributed supply chain, and so forth. The challenge for each group will be in the process of ideating and creating without shutting out possibilities. Encourage them to be expansive in their thinking. In this game, players are limited only by their imaginations and their art supplies.

    Attachments

    • Make-a-world-cover.webp

    Background

    The title of this game was inspired by Ed Emberley’s book, Make a World.

    Author

    Gamestorming is a set of co-creation tools used by innovators around the world. Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? With family? Try to recapture the feeling you had as you played the game. How did it feel? Would you like to have more of that feeling at work? Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that’s deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too. These games are designed to help you get more innovative, creative results in your work. We’ll show you not only how to play them but how to design them so they fit your own specific work goals.

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