Apple, Orange and Banana!
Fun energiser to create energy and fun. Great to use after breaks such as lunch or coffee breaks.
Fun energiser to create energy and fun. Great to use after breaks such as lunch or coffee breaks.
This simple group game is played in a circle. Participants repeatedly choose one other person to look at, hoping that person won’t be looking back at them. Whenever eye contact is made between two participants, both must shout wildly and lunge backward. They are then eliminated. The game generates laugher and boosts energy in a group.
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.
The exercise allows teams to examine multiple aspects of an event or project in order to form original ideas on how it can be enhanced in the future. Break free from the barriers of boring retrospective analysis strategies to discover how you can make your next project, meeting, conference a success.
After coming up with great ideas, the next challenge is figuring out the best way to make them happen. This exercise is one of many types of “scenario” games which can be used to test ideas and try out different approaches to bring them to life.
Welcome to My World gives players an opportunity to better understand other players’ roles and responsibilities and how one sees others.
This is a simple method to prioritize actions as part of an action planning workshop, after a list of actions has been generated.
Using multiple digital whiteboards, participants float to different whiteboards to add their thoughts, contributions, or questions. Final whiteboards are discussed and reviewed.
Creative, fun, energizing exercise.
quick energizer game to unite a group
A short exercise to bring ‘story-building’ to life: a key emerging concept in networked digital communications.
Here's an interesting game that produces humorous results. Hidden behind the humor, however, is subtle provocation that forces participants to think deeply to justify some of the basic principles and assumptions related to the training topic.
Participants write “Why?” questions related to the training topic. Then each participant writes a response to someone else's “Why?” questions. The questions and answers get mixed up, producing incongruous results.