
Half-life
Partners improvise scene in 1 minute. Then repeat same scene in 30 sec. 15 sec. 5 sec. 1 sec.
Partners improvise scene in 1 minute. Then repeat same scene in 30 sec. 15 sec. 5 sec. 1 sec.
Emotion walk
Dit debat daagt studenten uit om een disciplinair perspectief dat niet hun eigen is te verdedigen.
Teams of 3. (See strategy section for discussion of different team sizes.) No limit to the number of teams other than what the organizer wants.
This is a fantastic depiction of modern product and service development, and it allows a team and a leader to communicate effectively in which phase of the innovation journey are they. It helps the team to focus and to checklist the events, tools, and profiles that can generate the most growth on each phase.
Studenten leren op een constructieve manier feedback te geven en te ontvangen volgens het OEPS-model (Observation, Effect, Pauze, Suggestion).
The goal is to create flags for each of the teams while they start to work together as a team in a creative way.
What wishes do participants have for your training session? Which of these wishes do the most participants share?
Here's an opening activity that helps the participants to generate a list of wishes, discuss them, and identify the highest-priority wishes.
The “Penny Game” allows the team to learn through self-organization and observation; specifically, that smaller batches can deliver value to the customer faster. In addition, the game demonstrates that the size of the batches has a direct impact on the delivery. With a large batch, the Workers feel more pressure on themselves to get the batch to the next Worker; with smaller batches, the pressure is lower but more constant.
A simple reflection exercises where team members recall as many concepts or phrases relating to a workshop or training as possible for each letter of the alphabet.