
I'll Take Your Fear
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Co-development is a methodology of collective intelligence. It is a development approach for professionals in which participants learn from each other and consolidate their practice. The brainstorming realized, individually and with the group, is favored by a structured exercise of consultation in relation to the issues experienced by the group members.
Use Craig Raine's poem A Martian Sends a Postcard Home to spur creative thinking and encourage perspective shifting in a group. After a warm-up, you can then use this martian perspective to describe your product or service and gain new insights and ideas.
Arguments, presentations, strategies, or other plans are sent to other teams for deconstruction in order to find gaps or problems.
Brief active response during a presentation or (shudder) lecture, can take 2 minutes or 10, can be silent or voiced.
This fun activity allows participants to follow instructions on a MURAL whiteboard to perform a variety of activities and eventually share their name and location. You can use this as a short ice-breaker or energiser (remove some of the activities) or as either pre-work or an opening activity to make sure that everyone knows how to use MURAL before an online session begins.
A MURAL template is included for you to use and modify as you wish (at the bottom of this method).
Players perform a scene based on an audience suggestion. At any point during the scene, the Host may blow a whistle and call for a “New Choice,” (or "Change!") at which point the previous line of dialogue and/or action is replaced with a new line of dialogue and/or action.
Polarities live as interdependent pairs that need each other to exist, for example inhaling & exhaling. One pole is not valued as better than the other. Polarities have an enduring quality, they are unavoidable and unsolvable.
Polarities live everywhere from our internal dialogue to external patterns of relating in society and within organizations. Overfocus on any one pole leads to the breakdown of the system as a whole.
Remembered objects are used to 'port' between memories
Invite participants to identify and reflect on which parts of their identities they bring into regular interactions.
A quick, physical improv game that asks participants to embody an object as quickly as they can!