
Subprime Mortgage or Hurricane
Players get in groups of three and form a “house” with the end players raising their arms in a “roof” above the inside players. There are three commands that cause the players to move:
Players get in groups of three and form a “house” with the end players raising their arms in a “roof” above the inside players. There are three commands that cause the players to move:
4 conversations about how to listen, acknowledge, and build
high energy partner game
In pairs, one person describes a modern appliance to someone from 500 years ago
Players repeat the last line of dialogue before adding another detail
People line up in order of birthday and then are assigned status behavior ranking in the same order
1. Remain a victim
2. Reframe it / change perspective
3. Change it
4. Accept it
5. Leave it
Instructor established several games and gives numbers to each one. Instructor calls out the number of the game and group quickly takes that shape/pattern/action.
Characters created by questions from other players
Each character created one at a time, then scenes are played
1. What did we set out to do
2. Did we achieve it
3. If not, why not
4. What did we learn