
I'll Take Your Fear
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Co-development is a methodology of collective intelligence. It is a development approach for professionals in which participants learn from each other and consolidate their practice. The brainstorming realized, individually and with the group, is favored by a structured exercise of consultation in relation to the issues experienced by the group members.
Participants throw an invisible ball to one another through their computer screen, paying attention to how it changes as it gets passed around.
Framework: Consideration for Others x Openness of Communication
Participants practice 4 modes of communication - Aggressive, assertive, passive, passive-aggressive in improv scenario
Ice breaker and introduction to working with values
Learn through careful observation.
Observation and intuition are critical design tools. This exercise helps you leverage both. Find clues about the context you're designing for that may be hidden in plain sight.
In pairs, participant A attempts to communicate the use and value of a modern-day object to participant B, who plays the role of someone from 500 years ago.
This game is effectively shows the power and advantages of collaboration and can be a practical demonstration of the Prisoner Dilemma
Participants work individually, thinking about three teams and the behaviors of desirable teammates and undesirable teammates. Later, they work with a partner (and still later, in teams) to prepare a list of dos and don'ts for being a desirable teammate.
How well do you know your colleagues? Encourage your co-workers to share an interesting fact or story about themselves while flexing their artistic and creative skills!
One person turns their back to the group and the rest of the group "gossips" about them in a positive way.