Agile Manifesto group work
Build common understanding about culture, customer, future, strategy or next needed steps for a team or organisation based on the Agile Manifesto.
Build common understanding about culture, customer, future, strategy or next needed steps for a team or organisation based on the Agile Manifesto.
Brief active response during a presentation or (shudder) lecture, can take 2 minutes or 10, can be silent or voiced.
Make space for new ideas with TRIZ by stopping unproductive activities or rigid behaviors. Invite everybody to generate new ideas with 1-2-4-All. Ask all participants to identify what they can do immediately, what their 15% Solutions is, and then invite them to help their peers expand and enhance their own 15 percent in a Troika Consulting session.
Participants tell a story of a shared (fictional) memory, adding details one at a time to create a cohesive picture and narrative.
Build empathy by retelling someone's story.
Here's a jolt that can be conducted within 99 seconds, raising awarness of our automatic stereotyping processes.
You already know a lot about factors that increase and decrease people's trustworthiness. This is because ever since you were a baby, you have learned through experience who to trust and who to distrust. This activity asks you to think about six people and decide why you trust or distrust them.
Understanding and analyzing a piece of advice are important activities. Here is a game that requires the participants to analyze the features associated with different pieces of advice.
A fun, physical activity designed to help a group work on communication, problem solving, to understand roles of leader and follower within the group.
This is a simple tool to help you create a habit that actually sticks! It's a research-backed technique that works very well, and it's called “Habit Reflection.” It’s powerful because it's customized to your personal history and experiences. Habit Reflection is all about using the lessons of your past in the present.
The Product box is a classic from the Agile games line. The kind of typical workshop that turns an austere meeting room into a middle school classroom. In the usual version, this game needs a few accessories: A4 cardboard boxes, scissors, glue, stickers, and the participant’s imagination... This workshop definitely requires some logistical support. It takes about 2 hours to complete and you need one facilitator to manage 6 to 12 participants max.
Teams are asked to imagine that this product will be sold in a department store, just like another everyday product. As they imagine the product, they make decisions about its name, a slogan, a logo and 3 or 4 key selling points on the front of the packaging. And on the back of the packaging: a detailed description, the prerequisites and the conditions of use.
A fun and reliable technique for scoring many ideas, with instant visual results. Participants rate statements by dropping tokens in Feedback Frames in a range of slots that are hidden by a cover, with results later revealed as a visual graph of opinions. This simple in-person analog tool uses secret score voting to recognize nuanced gradients of agreement towards consensus and avoid traditional voting problems such as groupthink and vote-splitting, which are common in sticker dot voting.