Broken Email
This a simple game in which participants play in teams and their task is to replicate an image shown to the first team member as they are set up in a chain. The winner is the first team to correctly reproduce the "email"
This a simple game in which participants play in teams and their task is to replicate an image shown to the first team member as they are set up in a chain. The winner is the first team to correctly reproduce the "email"
You may be a trustworthy computer programmer but nobody may trust your ability to manage a project. You may trust your surgeon to do brain surgery—but not to give you financial advice.
Trustworthy differentiates behaviors and traits that contribute to trustworthiness in different situations (such as predictability) and other behaviors and traits that are limited to specific situations (such as surgical expertise).
This is a simple tool to help you create a habit that actually sticks! It's a research-backed technique that works very well, and it's called “Habit Reflection.” It’s powerful because it's customized to your personal history and experiences. Habit Reflection is all about using the lessons of your past in the present.
Even with established teams, it’s important to get people into the holiday mood and encourage creativity and collaboration.
Assign people into pairs or triads and each pair/triad needs to write one pair of rhyme for the music of a popular song. In this holiday-themed version, we'll ask participants to create a version of Jingle bells.
Whatever the occasion or song, it's a nice twist if they incorporate something in the lyrics that is related to your own company and culture.
The Product box is a classic from the Agile games line. The kind of typical workshop that turns an austere meeting room into a middle school classroom. In the usual version, this game needs a few accessories: A4 cardboard boxes, scissors, glue, stickers, and the participant’s imagination... This workshop definitely requires some logistical support. It takes about 2 hours to complete and you need one facilitator to manage 6 to 12 participants max.
Teams are asked to imagine that this product will be sold in a department store, just like another everyday product. As they imagine the product, they make decisions about its name, a slogan, a logo and 3 or 4 key selling points on the front of the packaging. And on the back of the packaging: a detailed description, the prerequisites and the conditions of use.
A fun and reliable technique for scoring many ideas, with instant visual results. Participants rate statements by dropping tokens in Feedback Frames in a range of slots that are hidden by a cover, with results later revealed as a visual graph of opinions. This simple in-person analog tool uses secret score voting to recognize nuanced gradients of agreement towards consensus and avoid traditional voting problems such as groupthink and vote-splitting, which are common in sticker dot voting.
Simple, classic brainstorming with two variants. Popcorn - where participants speak out-loud and Round Robin - where participants work in silence and pass their ideas to the next person in turn.
The Diffusion Curve is a reflection and discussion activity based on the theory of the diffusion of innovations. Using the basic principles of the diffusion curve, the activity aims to have participants reflect on the question: in which areas of my life am I: an innovator, early adopter, early majority, late majority, or laggard? It can also be extended to have participants apply the same lens to the organizations or companies they work for.
This activity helps participants value each other, by focusing on the tiniest actions of kindness. Could be used at the end of a session or workshop.
Impulse (also known as Pass the Pulse) is a great exercise for teamwork and breaking the ice at the same time.
Quick way to narrow down a decision