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Lee Crevier

Here, There, Everywhere

We’ve all attended a meeting, taken a course, or read an article that moved us no further than to pique our interest. Putting new insights into action is the payoff for attention spent. And we multiply that payoff if we take a moment to reflect on a more broad understanding of the concept or technique we found so interesting.

Objective of play

Here, There, Everywhere emerged so that workshop participants might detail – sometimes in front of the room, sometimes just to themselves – how they will change their behavior once they return to work.

Source

Here, There, Everywhere was created by David Mastronardi and Eric Wittenberg

Andrea Beliczki

A Day in the Life

Understand your users day-to-day. To better design for people, try shadowing them for a day. By observing someone in their own context, you'll notice details about their life - the way they engage with people, pr their routine - that you'd otherwise never see.

William "Razz"  Rasgorshek

Think - Write - Share

Think-Write-Share (T-W-S) is designed to provide users a structured approach to critically think through any question and serves as a starting point for hearing all voices in any discussion. This tool is very effective for enabling critical and creative thinking.

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Thiagi Group

Workers and Watchers

Blindfold half of the participants and ask them to lay a rope on the floor in the form of a circle. Conduct a quick debriefing involving the blindfolded workers and the watchers. Blindfold the other half and give them the task of laying the rope on the floor in the form of a triangle. Continue with the debriefing discussion.


Thiagi Group

Group Development Stage Directions

Different teams receive envelopes labeled with the names of different stages in the development of a team. Participants brainstorm guidelines for facilitating a team at a specific stage, record the guidelines on a card, and place the card inside the appropriate envelope. Teams rotate the envelopes and generate guideline cards for other stages in the life cycle of a team. During the evaluation round, team members comparatively score the guideline cards generated by other teams.