
I'll Take Your Fear
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Players share things they're afraid of, and others who don't have that fear symbolically "take" that fear away.
Ice breaker and introduction to working with values
In pairs, participant A attempts to communicate the use and value of a modern-day object to participant B, who plays the role of someone from 500 years ago.
One person turns their back to the group and the rest of the group "gossips" about them in a positive way.
Imaginary ball thrown around the group and people spectacularly miss catching it.
Individuals express their response to a statement or idea by standing closer or further from a central object. Used with teams to reveal system, hidden patterns, perspectives.
You may be a trustworthy computer programmer but nobody may trust your ability to manage a project. You may trust your surgeon to do brain surgery—but not to give you financial advice.
Trustworthy differentiates behaviors and traits that contribute to trustworthiness in different situations (such as predictability) and other behaviors and traits that are limited to specific situations (such as surgical expertise).
You already know a lot about factors that increase and decrease people's trustworthiness. This is because ever since you were a baby, you have learned through experience who to trust and who to distrust. This activity asks you to think about six people and decide why you trust or distrust them.
The group tells made-up fortunes inspired by a random gif
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
In pairs in front of the class to demonstrate, then everyone.
Have people take out their phone
Select the 10th photo
Share with your partner/table