Non-verbal improv
An improv game where participants must use non-verbal communication and actions to communicate a phrase or an idea to other players. A fun game that's a great way to open a discussion on better communication!
An improv game where participants must use non-verbal communication and actions to communicate a phrase or an idea to other players. A fun game that's a great way to open a discussion on better communication!
One person holds up an object to the camera
The rest of the group is given 8 seconds to find a matching object
The first person decides what is the best match
Open your workshop / session / meeting with a visual check-in that enables people to be there as who they are and what's on their mind:
A classic improv game designed to encourage creative thinking, develop improvisation skills, and energize a group - great to break the ice and generate laughter with minimal set-up!
In this short and very physical energizer, the group shakes out their bodies one limb at a time. Starting with eight shakes of the right arm, then eight shakes of the left, eight shakes of the right leg, then eight shakes of the left. It continues with a round of four shakes of each limb, then two, then one, ending in a big cheer. A good energizer when time is limited and the main aim is to get people moving.
Participants find other participants’ LinkedIn profiles (or other social media) and search for specific information to relay during program icebreakers.
Managing stakeholders can help you ensure that your projects are met with success where others might fail. This activity supports you to identify your project’s stakeholders. It helps you take into account everyone who significantly impacts a decision, or could be affected by it. Identifying who has various levels of input and interest in your projects can help align decisions.
A short activity to run early in a program focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin to relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
By growing our emotional vocabulary, we can better identify our emotions, and check in with ourselves. Doing so can help bring a level of self-awareness, and a better understanding of others.
The Iceberg Model is a diagnostic tool that is used to analyze systemic structures and identify blind spots that cause a team/organization/society to collectively reproduce results that no one wants.
You have a wealth of brilliant ideas, and it can be a challenge to select which to take forward to develop further.
This game will help you decide on, and select winning ideas.
Touch Blue is a classic energiser that is quick and easy fun for remote teams too! Challenge participants to find objects on their desk that match the attributes you select and have fun doing so!