High-five elimination
Try to high-five the person to your right or left. If you match you stay in the game.
Try to high-five the person to your right or left. If you match you stay in the game.
Often done at the end of a workshop or program, the purpose of this exercise is to support participants in applying their insights and learnings, by writing a letter and sending it to their future selves. They can define key actions that they would like their future self to take, and express their reasons why change needs to happen.
An improv game where participants must use non-verbal communication and actions to communicate a phrase or an idea to other players. A fun game that's a great way to open a discussion on better communication!
One person holds up an object to the camera
The rest of the group is given 8 seconds to find a matching object
The first person decides what is the best match
Open your workshop / session / meeting with a visual check-in that enables people to be there as who they are and what's on their mind:
A classic improv game designed to encourage creative thinking, develop improvisation skills, and energize a group - great to break the ice and generate laughter with minimal set-up!
In this short and very physical energizer, the group shakes out their bodies one limb at a time. Starting with eight shakes of the right arm, then eight shakes of the left, eight shakes of the right leg, then eight shakes of the left. It continues with a round of four shakes of each limb, then two, then one, ending in a big cheer. A good energizer when time is limited and the main aim is to get people moving.
Participants find other participants’ LinkedIn profiles (or other social media) and search for specific information to relay during program icebreakers.
Managing stakeholders can help you ensure that your projects are met with success where others might fail. This activity supports you to identify your project’s stakeholders. It helps you take into account everyone who significantly impacts a decision, or could be affected by it. Identifying who has various levels of input and interest in your projects can help align decisions.
A short activity to run early in a program focused on sharing fears, anxieties and uncertainties related to the program theme. The purpose is to create openness within a group. The stinky fish is a metaphor for "that thing that you carry around but don’t like to talk about; but the longer you hide it, the stinkier it gets." By putting stinky fish (fears and anxieties) on the table, participants begin to relate to each other, become more comfortable sharing, and identify a clear area for development and learning.
By growing our emotional vocabulary, we can better identify our emotions, and check in with ourselves. Doing so can help bring a level of self-awareness, and a better understanding of others.