Library of facilitation techniques

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Methods (1507)

Thiagi Group

Postcard to a Friend

Here's a closer that encourages participants to recall what happened in the session and to come up with second thoughts about how they could have benefited more. It also creates useful materials for an interesting icebreaker.

Thiagi Group

Back to Back

This is an energetic improv game that can be used anytime during a training session. My favourite time to use it is at the end of a session for debriefing. Participants pair up and stand back-to-back. The facilitator asks a question. The participants turn around and face each other and take turns sharing their responses.
Gamestorming methods

Code of Conduct

This game has been designed to help set the right culture in a group of people and help build mutual trust. It will empower all participants to act upon the results of this game.

Hyper Island

5-4-3-2-1 Grounding Technique

They say “A Calm Mind is an Effective Mind” and with a calmer mind, you can better explore those challenges in life with calmness and centered awareness.

Constant change, learning new things, and uncertainty are a few of the situations that can cause even the calmest people to feel some stress.

This 5-step exercise can support people in stressful times by helping them to get grounded in the present moment when your focus is distracted by unhelpful thoughts.

Tobias Weghorn

The strengths I see in you: team appreciation

Facilitate a team conversation about personal strengths:

  • Ask participants to pick from a set of strength card, e.g. one strength each for everyone in the group (or more for small groups)

  • People take turns to “give” a strength to another team member, share how/when they have seen the strength in the other person and say thank you

  • Everyone will end up with a set of strengths provided by other team members and feel belonging and appreciation

Hyper Island

User Day-parting

This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.