Library of facilitation techniques

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1,482 results

Methods (1482)

Tina Puc

Robo Word Finder

Robo Word Finder sits your team around a giant letter board where little robots walk the tiles, hunting hidden words together. Everyone draws from a single shared pool of letter picks, so nobody can sweep the board alone — someone spots a word, someone walks it, and the team decides together whether it's worth the picks. Quick to teach and easy to drop in, it's a short, collaborative break for a remote team, with boards in nine languages.

Tina Puc

Sync Squad

Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.

Tina Puc

Holloway

Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands — so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.

Tina Puc

Fire the Vibecoder

Fire the Vibecoder is a hidden-role party game wearing the skin of a corporate layoff platform. Everyone gets a secret job title, and one or two hidden "Vibecoders" are mixed into the team — the rest have until the end of the sprint to talk, accuse and reason out who they are. Almost the entire game is conversation: you defend your own record, poke holes in everyone else's, and the group casts a single vote to fire one colleague.

Tina Puc

Consensus

Consensus is a fast social-negotiation game that turns group decision-making into a spectator sport. Each round puts one opinionated question on every phone with four options and a pot of points — but an option only passes on a strict majority, and if the room can't agree, nobody scores. Every player is secretly paid to steer the group toward a different option, so the room has to actually talk, bargain and build coalitions to score at all.

Magnus Nord

Connect the Dots

A timed estimation game that reveals why accurate estimation is so hard, and why asking the right questions matters.

Players are asked to estimate how many iterations they need to connect a given number of dots.

The task looks trivially simple, but there is hidden complexity: Time pressure, total number of dots, lines obscuring numbers. This makes it harder than anyone expects. The gap between "this is ieasy" and "it was actually hard" is the lesson.

Use it when stakeholders wonder why forecasts keep missing, or when you want to shift the conversation from "why can't you estimate better?" to "how can we change the way we work to make more accurate forecasts?"

🌐 Online A ready-to-run digital version of this game is available at https://facilitatorkit.co/connect-the-dots-online. The facilitator creates a session and shares a link — participants join in their browser and play on their own device. The game generates burndown charts automatically after each round.

Magnus Nord

Multitasking Myth

A short, two-round game shows the cost of switching tasks in under 15 minutes.

Participants complete the same data sets twice. First, they switch between tasks (multitasking). Then, they finish one task before starting the next (mono-tasking).

The change in speed and accuracy is clear and hard to deny. It works because people do not just hear that multitasking is inefficient, they feel it. The first round is stressful and slow. The second round is calm and fast.

🌐 Online A ready-to-run digital version of this game is available at https://facilitatorkit.co/multitasking-myth-online. The facilitator creates a session and shares a link — participants join in their browser and play on their own device. Results and charts are generated automatically at the end.

Liberating Structures

Caravan

You can quickly and effectively get and give help in a diverse group, organization, or community. Caravan gets rid of long large-group presentations and replaces them with several concise consultations made simultaneously to group members that have asked for help with a challenge.


A few individuals set up stations where they share a challenge and a consultation question. Often the challenge is directly or obliquely shared by others in the group. As small groups of consultants move from one station to another, their size makes it easy for people to connect with the client and visa versa. Clients learn how to ask productive questions and consultants learn how to be more effective coaches.

With Caravan everyone can quickly learn how challenges are being addressed and how new approaches might be adapted to their own situations.

Erica Marx

Truth holding

A collective witnessing practice where participants anonymously name truths they are carrying and then the group then takes turns physically and verbally “holding” one another’s truths, building shared understanding, acceptance, empathy, and surfacing patterns in the group.