Apple, Orange and Banana!
Fun energiser to create energy and fun. Great to use after breaks such as lunch or coffee breaks.
Fun energiser to create energy and fun. Great to use after breaks such as lunch or coffee breaks.
This activity is for communication style module. This is better conducted post completing the part on communication styles (Communication styles - Passive, Aggressive & Assertive).
The Culture Design Canvas is a framework for designing the culture of organizations and teams. You can use it to map the current culture, design the future state, and evolve your company culture.
The following activities are part of dance therapy methods. They allow the group to feel connected and explore body movement on their own and in pair.
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.
This playful method creates a powerful shared picture of the feelings in the group. Checking-in is a simple way for a team to start a meeting, workshop, or activity. By using the metaphor of a rollercoaster this alternative version supports participants to think differently about how they are feeling. People place themselves at different points on the rollercoaster, explaining their dominant feeling right now.
A drawing exercise that shows us how we can have different perspectives on various subjects and/or objects - demonstrating cultural diversities. It can help us unlock some of our unconscious assumptions and biases. The task is fairly simple to execute and doesn’t require more than 6 A4 pages/or post-its and a pen for each participant, or a Miro/Mural or virtual whiteboard.
Use Y-box for your New Production Development ideation workshop
Everyone covers their camera and one person makes a statement that is true about themselves. If it is true for others on the call, they show their face to the camera as well. The initiation for the next prompt is passed to another person in the group.
Textra Games combine the effective organization of well-written documents with the motivational impact of training games. Participants read a handout, booklet, reprint, or a chapter in a book and play a game that uses peer pressure and peer support to encourage the recall and transfer of what they read.
Here is a fast-paced textra game for reviewing training content from product-knowledge booklets or technical reference manuals.