Draw your mood
Draw your mood is a simple icebreaker activity that encourages the group to share their feelings in a safe, creative manner.
Draw your mood is a simple icebreaker activity that encourages the group to share their feelings in a safe, creative manner.
Various ways to have participants 'map' themselves in response to a facilitator's prompt. See also 'constellations'
Reflect on their progress through optional use of journal entries and selecting an accountability buddy to stay engaged along the way.
This is an agenda for an initial 4-hour FutureSearch workshop
"ice melter" to connect participants in small groups around something unusual they have in common (created by Jan Keck, of Ask Deep Questions)
A scripted roleplay highlighting the importance of accountability and good governance.
Estimation Games are great for starting conversations and honing and tuning estimations before an estimation session. This exercise helps a team to get into the right mindset for estimating and planning for the sprint.
The “Penny Game” allows the team to learn through self-organization and observation; specifically, that smaller batches can deliver value to the customer faster. In addition, the game demonstrates that the size of the batches has a direct impact on the delivery. With a large batch, the Workers feel more pressure on themselves to get the batch to the next Worker; with smaller batches, the pressure is lower but more constant.
A simple reflection exercises where team members recall as many concepts or phrases relating to a workshop or training as possible for each letter of the alphabet.
The Make a World game appeals to visual, auditory, and kinesthetic learners because of its layers of interaction. It’s useful (and downright fun) because it lets players imagine the future and take action to create a first version of it. All successful ventures start with a vision and some small, initial effort toward crystallization. Alexander Graham Bell’s vision for the telephone started as highly rudimentary sketches.