Analyze the Opposition
Arguments, presentations, strategies, or other plans are sent to other teams for deconstruction in order to find gaps or problems.
Arguments, presentations, strategies, or other plans are sent to other teams for deconstruction in order to find gaps or problems.
* weather check-in
* photo card
* one word
* one song
* draw a symbol
* lego tower
* roller coaster drawing
* 1-2-3 with sound & motion replacement
This is a great activity to show the power of "now" which we usually underestimate.
This meeting icebreaker is a great energizer to do right before a break or coming back from a break, especially if you have stragglers
You already know a lot about factors that increase and decrease people's trustworthiness. This is because ever since you were a baby, you have learned through experience who to trust and who to distrust. This activity asks you to think about six people and decide why you trust or distrust them.
A fast get-to-know game that can be tailored according to the participants age/profession/etc.
Build common understanding about culture, customer, future, strategy or next needed steps for a team or organisation based on the Agile Manifesto.
This is a simple tool to help you create a habit that actually sticks! It's a research-backed technique that works very well, and it's called “Habit Reflection.” It’s powerful because it's customized to your personal history and experiences. Habit Reflection is all about using the lessons of your past in the present.
The Product box is a classic from the Agile games line. The kind of typical workshop that turns an austere meeting room into a middle school classroom. In the usual version, this game needs a few accessories: A4 cardboard boxes, scissors, glue, stickers, and the participant’s imagination... This workshop definitely requires some logistical support. It takes about 2 hours to complete and you need one facilitator to manage 6 to 12 participants max.
Teams are asked to imagine that this product will be sold in a department store, just like another everyday product. As they imagine the product, they make decisions about its name, a slogan, a logo and 3 or 4 key selling points on the front of the packaging. And on the back of the packaging: a detailed description, the prerequisites and the conditions of use.
A fun and reliable technique for scoring many ideas, with instant visual results. Participants rate statements by dropping tokens in Feedback Frames in a range of slots that are hidden by a cover, with results later revealed as a visual graph of opinions. This simple in-person analog tool uses secret score voting to recognize nuanced gradients of agreement towards consensus and avoid traditional voting problems such as groupthink and vote-splitting, which are common in sticker dot voting.
Story is told one word or one sentence at a time