Library of facilitation techniques

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Melanie Martinelli has spent more than 20 years helping organisations create learning that leads to real change. Melanie is passionate about helping L&D teams move beyond delivering great training and start designing for lasting learning transfer.

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656 results

Methods (631)

Tina Puc

Fire the Vibecoder

Fire the Vibecoder is a hidden-role party game wearing the skin of a corporate layoff platform. Everyone gets a secret job title, and one or two hidden "Vibecoders" are mixed into the team — the rest have until the end of the sprint to talk, accuse and reason out who they are. Almost the entire game is conversation: you defend your own record, poke holes in everyone else's, and the group casts a single vote to fire one colleague.

Deborah Rim Moiso

Hybrid checkpoint

Punctuate any hybrid event with moments in which participants joining remotely and in-person briefly get together to discuss their experiences at the gathering.

Tech tasks

Send all the people participating in person a link to join the online call.

Tech host create as many breakout rooms as the number of attendees in the smallest cohort, pairing each with one or, if necessary, two, participants from the other group.

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Gamestorming methods

Show and Tell

Show and Tell taps into the power of metaphors to reveal players’ underlying assumptions and associations around a topic

The aim of the game is to get a deeper understanding of stakeholders’ perspectives on anything—a new project, an organizational restructuring, a shift in the company’s vision or team dynamic.

Gamestorming methods

Spectrum Mapping

Spectrum mapping is designed to reveal the diversity of perspectives and options around any given topic and to organize them into a meaningful spectrum. It’s valuable because it unearths information that plays a role in attitudes and behaviours that otherwise may not be visible.

Gamestorming methods

SWOT analysis

The SWOT Analysis is a long-standing technique of looking at what we have, with respect to the desired end state, as well as what we could improve on. It gives us an opportunity to gauge approaching opportunities and dangers, and assess the seriousness of the conditions that affect our future. When we understand those conditions, we can influence what comes next.

Tina Puc

Sync Squad

Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.