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Liberating Structures

Design StoryBoards – Basic

The most common causes of dysfunctional meetings can be eliminated: unclear purpose or lack of a common one, time wasters, restrictive participation, absent voices, groupthink, and frustrated participants. The process of designing a storyboard draws out a purpose that becomes clearer as it is matched with congruent microstructures. It reveals who needs to be included for successful implementation. Storyboards invite design participants to carefully define all the micro-organizing elements needed to achieve their purpose: a structuring invitation, space, materials, participation, group configurations, and facilitation and time allocations. Storyboards prevent people from starting and running meetings without an explicit design. Good designs yield better-than-expected results by uncovering tacit and latent sources of innovation.

Thiagi Group

Management

A Reflective Teamwork Activity (RTA) involves participants creating a checklist and then evaluating their performance by using the same checklist they created.

Here's an outline of this activity: Participants are organized into groups of five. Members of each group are randomly assigned to the roles of a manager, an assistant manager, and three employees. Each participant prepares a list related to a different management topic. The manager has the lengthy task and additional supervisory responsibilities. Other group members have simpler tasks. After the list preparation activity is completed, a debriefing discussion relates the manager's behavior to the items in her list.

Hyper Island

Mazunga!

This fast and loud energizer is highly effective for boosting a group’s energy in a very short amount of time. The group stands in the circle and a loud yell of the sound “Maaaah…” is sent around the circle. It gets louder and louder as it travels around the circle until it gets all the way around and ends with a thundering, collective “ZUNGA!”

Thiagi Group

Keep Your Finger on the Pulse

Public speaking is reported to be one of the top stressful events for all people. This jolt uses that fact to make a learning point about the physiological effects of stress on the body. Participants take their pulse at the beginning of a session. They are later told they will be participating in a stressful event. When they retake their pulse, they realize how much the thought of the stressful event has caused their pulse rate to increase.
Gamestorming methods

100$ Test

In this method of prioritization, participants assign relative value to a list of items by spending an imaginary $100 together. By using the concept of cash, the exercise captures more attention and keeps participants more engaged than an arbitrary point or ranking system.

Thiagi Group

Improved Solutions

You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.

Thiagi Group

Novice or Expert?

Trainers have difficulty imagining how people feel when they are forced to learn through their weak learning styles. This activity enables them to experience the frustrations of working though a weak learning style—and the positive feelings of using their strong learning styles.
Teampedia Tools

Friendly Flyers

This is an exercise to build up relational and communication skills. While creating paper flyers in teams, you learn about your group members one-on-one as you build paper planes with them. Afterwards, you get to know more about the rest of your group when you play a personality-matching guessing activity.
Hyper Island

Love Your Neighbour?

In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simply to boost energy.