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Thiagi Group

Improved Solutions

You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.

Thiagi Group

Novice or Expert?

Trainers have difficulty imagining how people feel when they are forced to learn through their weak learning styles. This activity enables them to experience the frustrations of working though a weak learning style—and the positive feelings of using their strong learning styles.
Hyper Island

Mazunga!

This fast and loud energizer is highly effective for boosting a group’s energy in a very short amount of time. The group stands in the circle and a loud yell of the sound “Maaaah…” is sent around the circle. It gets louder and louder as it travels around the circle until it gets all the way around and ends with a thundering, collective “ZUNGA!”

Thiagi Group

Keep Your Finger on the Pulse

Public speaking is reported to be one of the top stressful events for all people. This jolt uses that fact to make a learning point about the physiological effects of stress on the body. Participants take their pulse at the beginning of a session. They are later told they will be participating in a stressful event. When they retake their pulse, they realize how much the thought of the stressful event has caused their pulse rate to increase.
Teampedia Tools

Friendly Flyers

This is an exercise to build up relational and communication skills. While creating paper flyers in teams, you learn about your group members one-on-one as you build paper planes with them. Afterwards, you get to know more about the rest of your group when you play a personality-matching guessing activity.
Gamestorming methods

The Anti-Problem

The Anti-Problem game helps people get unstuck when they are at their wit’s end. It is most useful when a team is already working on a problem, but they’re running out of ideas for solutions. By asking players to identify ways to solve the problem opposite to their current problem, it becomes easier to see where a current solution might be going astray or where an obvious solution isn’t being applied.

Thiagi Group

Artful Closer

This activity begins with reflection, proceeds through nonverbal communication, and ends in a discussion. You can use ARTFUL CLOSER to debrief participants after an experiential activity. You may also use it as the final activity at the end of a workshop. You may even use it as an opening ice-breaker by asking participants to think about common personal experiences. For example, I began a recent session on presentation skills by asking participants to process their experiences with the most inspiring speech they had ever heard.