
Delegation Levels
The delegation levels are a model help leaders to find the appropriate level of delegation depending on the assessed situation
The delegation levels are a model help leaders to find the appropriate level of delegation depending on the assessed situation
This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team. They start by drawing out the high and low points of the project, and use these to move into a discussion about what they have learned. They define some actions that they are going to take into future projects, and support each other by giving feedback to improve their practice.
This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.
In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simply to boost energy.
This activity is for communication style module. This is better conducted post completing the part on communication styles (Communication styles - Passive, Aggressive & Assertive).
You can enable participants to find novel approaches to challenges by immersing themselves in the activities of the people with local experience—often their colleagues on the front line or anyone who uses their product or service. You open the door to change and innovation by helping participants explore what people actually do and feel in creating, delivering, or using their offering. Their observations and experience can spur rapid performance improvements and expedite prototype development. The combined observations may make it easy to spot important patterns.
The premise of this game, therefore, is to disclose and discover unknown information that can impact organizational and group success in any area of the company—management, planning, team performance, and so forth.
This textra game incorporates these important facts:
It is easier to compare two different items at a time than to compare a larger number of items.
When we compare two items, we understand them at a deeper level.
People compare something (e.g. themselves, their company, their team) to an object.
This simple group game is played in a circle. Participants repeatedly choose one other person to look at, hoping that person won’t be looking back at them. Whenever eye contact is made between two participants, both must shout wildly and lunge backward. They are then eliminated. The game generates laugher and boosts energy in a group.