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Thiagi Group

Keep Your Finger on the Pulse

Public speaking is reported to be one of the top stressful events for all people. This jolt uses that fact to make a learning point about the physiological effects of stress on the body. Participants take their pulse at the beginning of a session. They are later told they will be participating in a stressful event. When they retake their pulse, they realize how much the thought of the stressful event has caused their pulse rate to increase.
Teampedia Tools

Friendly Flyers

This is an exercise to build up relational and communication skills. While creating paper flyers in teams, you learn about your group members one-on-one as you build paper planes with them. Afterwards, you get to know more about the rest of your group when you play a personality-matching guessing activity.
Gamestorming methods

The Anti-Problem

The Anti-Problem game helps people get unstuck when they are at their wit’s end. It is most useful when a team is already working on a problem, but they’re running out of ideas for solutions. By asking players to identify ways to solve the problem opposite to their current problem, it becomes easier to see where a current solution might be going astray or where an obvious solution isn’t being applied.

Thiagi Group

Artful Closer

This activity begins with reflection, proceeds through nonverbal communication, and ends in a discussion. You can use ARTFUL CLOSER to debrief participants after an experiential activity. You may also use it as the final activity at the end of a workshop. You may even use it as an opening ice-breaker by asking participants to think about common personal experiences. For example, I began a recent session on presentation skills by asking participants to process their experiences with the most inspiring speech they had ever heard.

Hyper Island

Project Wrap-up

This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team. They start by drawing out the high and low points of the project, and use these to move into a discussion about what they have learned. They define some actions that they are going to take into future projects, and support each other by giving feedback to improve their practice.

Hyper Island

Appreciation Train

This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.

Hyper Island

Love Your Neighbour?

In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simply to boost energy.

Thiagi Group

Passions Tic Tac Toe

This simple game that explores the concepts from these two quotations: "Passion is energy. Feel the power that comes from focusing on what excites you". —Oprah Winfrey. "Getting to know someone else involves curiosity about where they have come from, who they are." —Penelope Lively, novelist
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DHANASHREE KN

Communication Styles : P.A.A

This activity is for communication style module. This is better conducted post  completing the part on communication styles (Communication styles - Passive, Aggressive & Assertive). 

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