The North Wind Blows...
The game enables participants to get to know each other and have fun at the same time. Also since it takes a lot of moving it can be used as an energiser too.
The game enables participants to get to know each other and have fun at the same time. Also since it takes a lot of moving it can be used as an energiser too.
A quick analysis to identify cause and effect of a problem
All behaviour is connected (no behaviour is isolated).
All behaviour is created jointly (and is in fact circular).
You cannot not behave.
All behaviour provokes feedback.
A change in one part of a system results in a change in another part.
A drawing exercise that shows us how we can have different perspectives on various subjects and/or objects - demonstrating cultural diversities. It can help us unlock some of our unconscious assumptions and biases. The task is fairly simple to execute and doesn’t require more than 6 A4 pages/or post-its and a pen for each participant, or a Miro/Mural or virtual whiteboard.
A scale upon which to measure participants' levels of agreement with a given statement or course of action.
The World Cafe is designed primarily to generate collective knowledge sharing, webs of personal relationships, and new possibilities for action.
1. Remain a victim
2. Reframe it / change perspective
3. Change it
4. Accept it
5. Leave it
Understand your users day-to-day. To better design for people, try shadowing them for a day. By observing someone in their own context, you'll notice details about their life - the way they engage with people, pr their routine - that you'd otherwise never see.
Studenten ervaren hoe het is om met stakeholders in dialoog te gaan wanneer er conflicterende belangen zijn. Door het perspectief van verschillende stakeholders aan te nemen verdiepen ze zich in de uiteenlopende posities. Voorbereidend op het gesprek leren studenten de motieven van verschillende stakeholders te analyseren en te begrijpen hoe je het best kan reageren op verschillende reacties.