Library of facilitation techniques

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625 results

Methods (625)

Zhulieta Ivanova

Puzzle of Power

An educational game that aims to promote confidence in young people in the search of a job. It is designed to help with boosting their confidence in trying various working experiences and focus on gathering transferable skills, rather than try to find the "perfect job".

Society often forces on young people this idea of having a successful career by the age of 30, which is in most cases an unrealistic scenario. This can result in young people experiencing anxiety, depression, burnout and anger in their attempts to work hard to climb the corporate ladder.

With this game we suggest that any job can support you in your personal and professional development by giving you new experiences and skills you haven't had before.
Hyper Island

Quantify Yourself

If curiosity and empathy can be a driver of creativity, there is no reason why they need be restricted to the observation of others. A range of technologies increasingly allow us to track, monitor and in doing so discover things about our own behaviours. Much of creativity is centred on making visible the invisible and for this reason spending time experimenting tools which allow us to do this may help us reflect on the potential for digital tools to be part of our creative toolbox.

Suzanne  Whitby

Radical Dreaming

Radical Dreaming invites participants to imagine bold, transformative futures without the usual constraints of feasibility or current limitations. It’s a space to envision what’s truly possible, before practicalities narrow the field. This method centres imagination as a critical part of futures thinking.

Hyper Island

Rapid Research

A simple exercise that complements exploratory, discursive, and creative workshops with insights and opinions from outside. Use this exercise when brainstorming ideas, developing a new product or service or creating a strategy or plan that will include others. Participants phone a co-worker and ask them questions relevant to the task. This quickly generates meaningful input from a range of “outside” perspectives. Often, participants will be surprised at how simple it was to solicit this input and how valuable it is to the process.

Teampedia Tools

River Crossing

The river crossing game is one of many simple games that gives your group the chance to sharpen their problem-solving skills while having a bit of fun. Participants need to cross an imaginary river as a team and they need to get all members of the group safely there.

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Melissa Ladd

Samesies

"ice melter" to connect participants in small groups around something unusual they have in common (created by Jan Keck, of Ask Deep Questions)