Library of facilitation techniques

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1,493 results

Methods (1493)

Gamestorming methods

Building partnerships

The partnership canvas is a tool that enables visualization of current and/or future partnerships. It can also be used for early testing of the value creating potential of a partnership between two partnership candidates.

Gamestorming methods

Choose your words wisely

Humans live in language. It defines what we do, how we do it, and why we do it. Language is the bedrock of our cultures and societies. As with fish in water, we go about our daily business without paying much attention to the language around us and how it influences us. Information architect and author, Jorge Arango developed Semantic Environment Mapping years ago to make visible the everyday language through which we so naively swim.

Hyper Island

End of Year Reflection + Gratitude & Intention Setting

Purpose: People and Teams need to reflect as part of learning and innovation. Reflection can reveal strengths and areas for improvement. During the transition from one year to the next, we tend to focus on what's coming up in the new year.

Planning ahead and creating goals is important, but let's not forget to reflect on the previous year to learn from our experiences and get focused and deliberate about the future choices we make. After the Reflection, there is a gratitude and intention-setting option.

Teampedia Tools

Song Battle

Most people have a repertoire of song lyrics in their head. This activity offers the fun of recalling them, the opportunity to belt them out without anxiety about singing "well", and the aspect of learning which songs "everyone" in the group knows and which are familiar to only you.

Thiagi Group

Best Summary

Asking listeners to summarize your presentation from time to time is a good technique for encouraging people to listen carefully, take notes, and to review the content. Best Summaries uses this basic concept.

Thiagi Group

Blame or Praise

This exercise is based on Joshua Knobe's experiments on intentional activity and side effects. It explores how a person's intentions affect our decision to assign blame or praise to a behaviour. Participants work with two different versions of the same situation. One version focuses on a harmful side effect of a decision, while the other deals with a helpful side effect. The debriefing discussion explores how we are more willing to blame for harmful side effects than praise for helpful side effects.
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