Mixer, Toaster, kotzendes Känguru
Es gibt verschiedene Figuren, die jeweils auf Zuruf und im Team zu dritt pantomimisch dargestellt werden sollen. Die Schwierigkeit kann durch steigende Geschwindigkeit erhöht werden.
Es gibt verschiedene Figuren, die jeweils auf Zuruf und im Team zu dritt pantomimisch dargestellt werden sollen. Die Schwierigkeit kann durch steigende Geschwindigkeit erhöht werden.
Pass out 2 colors of cards. Everyone answers "what does it look like when X topic is present (positive goal). One color puts down cards and builds out answers in paired yes, and conversations. Then switch roles.
Player 1 has a problem, Player 2 solves it with a random object, Player 1 is thankful.
One person gives a suggestion and everyone does what they say.
In a circle Person 1 mimes an activity. The next person asks them 'what are you doing" and they respond with something different. Then person 2 begins doing that activity.
high energy partner activity
Get a window in someone else's life. Gain access to the parts of someone's life you might not otherwise see by having them keep a photo diary for a few days or weeks.
De socratische gespreksmethode helpt een vragende houding en kritisch denkvermogen te ontwikkelen.
Open Book is a quiz game that helps participants become familiar with the structure and organization of a reference manual. During the first phase of the game, individual participants review the manual and prepare 10 questions. During the second phase, participants form into teams and select their five best questions. During the third phase, you conduct a quiz program using these questions and some others that you have prepared earlier.
I Notice, I Wonder, It Reminds Me of... is a structure and practice for honing observational skills and practicing active listening and appreciative inquiry. It's a thinking routine that can encourage deeper observations and connections. Participants are encouraged to develop curiosity and engage with their environment.
The Futures Wheel is a structured tool that helps groups explore the ripple effects of change. Starting from one event or trend, participants map out first-order consequences, and then expand outward into second- and third-order impacts. It encourages systems thinking and helps uncover both obvious and unexpected outcomes.
A quick and engaging icebreaker where team members express how they’re feeling using emojis.