The "Yes" Game
Can I take your spot? The "Yes" Game is an interactive exercise that helps participants explore the dynamics of agreement and disagreement.
Can I take your spot? The "Yes" Game is an interactive exercise that helps participants explore the dynamics of agreement and disagreement.
Teilnehmer*innen wiederholen einen neutralen Satz mit zunehmender emotionaler Intensität, bevor sie ihn sprechen. Variationen umfassen das Hinzufügen einer Rechtfertigung oder das Spielen reiner Emotionsgeräusche. Ziel ist es, Szenen aus Emotionen heraus zu entwickeln.
simple activity for closing a group session (or other uses)
It is said that, “the many are smarter than the few,” but under what conditions? This activity encourages participants to reflect upon their own collaborative successes and failures for the purpose of determining which factors help to achieve effective collaboration.
Something fun to bring people away from their seat, get on their feet and knowing more about each other.
Die Marshmallow-Challenge kann in mehreren Teams stattfinden, die dann gegeneinander antreten oder in Gruppen innerhalb eines Team. Pro Gruppe max. drei bis sechs TeilnehmerInnen. Wie viele Teams dann insgesamt an der Challenge teilnehmen, ist flexibel gestaltbar. Bei Gruppen mit mehr als 30 TN empfehlen wir 2 bis 3 ModeratorInnen.
I was using this approach when facilitating workshop on Continuous Improvement within my organisation. I saw another approach using this method and continuous with this sharing as I feel it was bringing across different message.
connection activity
✓ Understand the ‘how’ of influencing.
✓ Demonstrate an understanding of the 5-Step IWA Model and its application.
✓ Understand the role of authority in influencing others.
✓ Develop a Game Plan for immediate implementation (if appropriate).